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. WW: 10 March 2015, Mode(s) DmC: Devil May Cry is an by and published by for, and.

It is the fifth instalment of the Devil May Cry series, serving as a. Announced in late 2010 during the, the game is set in an in the series. The game's story focuses on the, a young man at the start of his saga. Dante is a Nephilim: half-angel, half-demon. He is partnered with his twin brother, Vergil, and is on a quest to kill the Demon King Mundus, who murdered their mother and condemned their father to banishment. Players can use Dante's iconic sword, Rebellion, and signature handguns, Ebony and Ivory, as well as a variety of other melee weapons and firearms to defeat enemies. The game also introduces Angel Mode and Demon Mode, which are modifiers to Dante's moveset.

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The re-imagination of the Devil May Cry series was requested by Capcom, resulting in a total reboot. Capcom chose Ninja Theory to develop the game, assisting them to ensure that gameplay was reminiscent, but distinct, compared to previous titles. Early reaction to the game was widely negative, generally as a result of Dante's visual redesign; nevertheless, DmC received positive reviews from critics upon release, but less favorable reception among fans. Critics praised the gameplay, art style, and story of the game, as well as the redesigned Dante. The game ultimately failed to meet Capcom's sales expectations. A expansion for the game, titled Vergil's Downfall, which takes place after the main game and features Dante's brother Vergil as the playable character, was released on 23 March 2013.

A remastered edition of the full game, titled DmC: Definitive Edition, running at 1080p/60fps and including all downloadable content, new costumes and new gameplay features such as a manual targeting system, was released for and on 10 March 2015. The Definitive Edition and the original PC version were developed. Dante battling demons in using his semi-automatic pistols Ebony and Ivory. DmC: Devil May Cry is an video game.

Players take on the role of Dante as he uses his powers and weaponry to fight against enemies and navigate the treacherous Limbo. Like previous games in the series, Dante can perform combos by attacking with his sword, Rebellion, and shooting with his twin pistols, Ebony and Ivory. New to the series are modifiers to Dante's moveset, known as Angel Mode and Devil Mode, activated by holding down one of the trigger buttons. When in Angel mode, Dante's sword attacks change to the Osiris, a speedy scythe type weapon, whilst Devil mode uses the slower but more powerful axe, Arbiter. These modes also alter Dante's mobility. Using Angel mode allows Dante to pull himself towards enemies and various points in each level, whilst Devil mode lets Dante pull enemies and objects towards him.

Dante is also able to dash across large gaps in Angel mode. All of these moves can be used in conjunction with each other to perform massive combos, which are ranked based on the damage the player makes. When enough power has been gathered, Dante can activate Devil Trigger mode, which slows down time around him and levitates enemies into the air, allowing him to perform much stronger attacks. Like previous games, Dante can collect various types of souls which can be used to recover health, purchase items and upgrade Dante's moveset. See also: The game is set in an alternate reality of the series. The game's story takes place in Limbo City, a modern-day city secretly controlled by all-powerful demons, manipulating humanity through the comforts of life, with the demons themselves residing in a parallel plane called '.

Living on the fringes of the brainwashed society is Dante, a young man at odds with the demons who constantly hunt him, and the civilian authorities they control. Dante is warned by a young woman named Kat that he is in danger just as a Hunter demon drags him into Limbo. Dante navigates the Bellevue Pier's carnival and kills the demon with Kat's aid, who can see into Limbo with her psychic powers. Dante returns to the human world and accepts Kat's offer to meet with her boss, Vergil. Along the way, Kat explains that Vergil leads 'The Order', a rogue vigilante organisation intent on exposing the demons and releasing the world from their control.

Vergil tells Dante that with his help the Order can bring down the demons. Dante learns that he and Vergil are not only long lost twin brothers but also, the children of Angel and Demon and the only beings capable of killing the cruel demon king. Their demon father Sparda was Mundus' chief lieutenant in the war against the angels until he betrayed Mundus when he fell in love with the angel Eva and sired the twins. Mundus, afraid of the Nephilim, attacked the family and killed Eva. Sparda spirited his sons to safety, wiped their memories for their own protection and gave each a sword (Rebellion for Dante, Yamato for Vergil). Mundus imprisoned Sparda and condemned him to eternal torture and has hunted Dante ever since. After learning of his past, Dante resolves to help Vergil bring down Mundus and his regime.

Dante, with help from Kat, gradually takes down Mundus' operations. During the final stages of his campaign, Dante witnesses a SWAT team raid the Order's headquarters, killing everyone in sight. Dante rescues Vergil from Limbo but he is helpless to protect Kat from being brutally beaten and dragged back to Mundus' lair. Dante then kidnaps, Mundus' demon concubine carrying Mundus' unborn child, and offers to trade her to Mundus for Kat.

During the exchange, Vergil kills Lilith, her child and the SWAT troops. The three allies narrowly escape as Mundus tears much of city apart in an outburst of power that depletes the Hellgate, a portal to the demon world within his stronghold in Silver Sacks Tower.

Kat, recovering from her injuries, leads the brothers through a detailed plan to infiltrate the Towers and defeat Mundus. Dante draws Mundus out of his lair and Vergil closes the Hellgate, rendering Mundus mortal. Mundus forms a massive body for himself and confronts the brothers but ultimately, Dante lands the killing blow to destroy Mundus for good. Limbo collapses into the human world, making demons visible to humans and creating chaos and pandemonium worldwide. After Mundus' defeat, Vergil reveals his true intentions: with their family avenged, he intends to rule humanity in Mundus' place. Vergil argues that as their saviours, they must protect humans 'from themselves' yet he callously dismisses the human Kat's role in saving humanity.

Dante is appalled at Vergil's attitude and defeats him in a climactic sword fight. Kat stops Dante from killing his brother and Vergil leaves in disgrace. Faced with a world now infested with demons and abandoned by his own brother, Dante questions his own identity with Kat comforting him claiming he's 'Dante, nothing more and nothing less'.

The game ends with Dante's eyes glowing Nephilim Purple. The DLC chapter Vergil's Downfall follows Vergil after escaping from Dante. He finds himself in an unknown dimension, where he is guided by the voice of Eva to 'head toward the lights'. Vergil reaches the light area but is stopped by illusions of Kat and Dante, the latter of whom stabs him again. Vergil is saved by a hollow version of himself and is transported to an area where he has to fight to heal his wounds.

During his journey Vergil kills the illusions to heal his wounds, and leaves Eva to mourn after discovering what a monster he has chosen to become. Vergil later defeats his hollow counterpart and takes his amulet. Vergil then returns to the real world and encounters demons, who begin to bow at his feet.

Confident in his future, Vergil becomes the new Demon King and leads his new army to the unknown. Development. The game's director and writer, at 2014 The game was officially announced by Capcom at their press conference during the 2010 in September, confirming an earlier rumour in the May 2010 issue of which said that the fifth Devil May Cry game would be developed. The Japanese Capcom staff told the Western staff to make a game with a different direction. Although their previous game, was a commercial success the staff thought about rebooting the series taking into account how other game series had better sales.

They chose Ninja Theory, impressed with their work on which the staff thought would work with a Devil May Cry game. Ninja Theory's creative director Tameem Antoniades stated that DmC 's system would contain mechanics that would set him apart from other action titles, in particularly, developed by and directed by the creator of Devil May Cry,.

Lead producer Alex Jones stated they still wanted to compete with Platinum in terms of gameplay and storytelling. The idea of a town being alive that wishes to kill the player was added a new element never seen before in the Devil May Cry series. The actions of Limbo Town are inspired by previous Devil May Cry games, where the environments would close whenever Dante was surrounded by enemies. Combat designer Rahni Tucker commented on how newcomers to the series have difficulties understanding how advance players from the classic Devil May Cry games could perform several combos that combined multiple skills and weapons.

As a result, she designed the combat to be appeal to newcomers so that they could easily perform elaborated combos, while still offering gameplay that advance players would enjoy. Most of the game was finished as of April 2012 with Capcom aiding Ninja Theory in tweaking few aspects for the final product. Capcom became heavily involved in the combat system to ensure the character's responsive moves and add new air combos never seen before in the franchise. The development team included over ninety members with nearly ten of them being from Capcom. While Capcom's oversaw the project, Jones and Motohide Eshiro acted as producers. They wanted to aid the Ninja Theory developers in making DmC play more like the previous Devil May Cry games. The release of the PC version was delayed for a faster release of the console iterations.

However, Ninja Theory was planning to start launching of the PC version shortly afterwards the console version, aiming for the shortest gap possible. This depended on the time that the PC version finishes development.

As a result of speculation regarding Vergil being a playable character, Jones stated that Dante would be the only one controlled by the player. The game uses the. DmC is the first Ninja Theory game written by Tameem Antoniades. Dante's design was originally meant to be similar to that of previous games, but Capcom told the Ninja Theory staff it had to be completely different to appeal to a younger demographic. While the original Dante was designed from a Japanese perspective, the new one was made from a Western perspective. The final model was inspired by 's film as Tameem Antoniades from Ninja Theory commented they wished to make the character realistic. In an interview published by, Jones explained that he has received numerous death threats in the form of comic books and a metal song due to the controversial decision to reboot the series.

Antoniades responded to criticism stating they would not change the design as the character is supposed to fit within the game's setting. Antoniades stated that the gameplay would be similar to previous Devil May Cry games. In November 2011, an extended trailer and new concept art was released. In May 2012, Capcom announced they expect the game to ship 2 million copies by the ending of this fiscal year without giving yet a proper release date. The music for the game was composed by electronic groups and.

A playable demo was released on 20 November 2012. In December 2014, Capcom announced that the definitive edition of the game is being released for the PlayStation 4 and Xbox One. Makuch, Eddie. Retrieved 20 September 2012. Sullivan, Lucas (11 January 2013). Retrieved 7 August 2015. McWhertor, Michael (2 March 2012).

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5 September 2015. Retrieved 18 June 2018. External links. at.

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